Suggestions for possible stretch goals range from motion platform support to Prepar3D support, which would allow users to create and run their own custom training scenarios, all while experiencing modifiable real-time weather system for extra realism. In response, Church has initiated an open dialogue with his backer community about how to add value to his innovative plugin. It’s been quick ride for Daniel Church, the mind behind FlyInside. Only having launched the campaign a week ago, the project has already surpassed its initial funding goal of $13,500. FlyInside FSX, a project that brings VR support to Microsoft Flight Simulator X (2006), has been successfully funded in its first week on Kickstarter with 23 days left in the campaign.
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